Unreal Tournament Signature Tutorial
Open up a new canvas size 360×160 and place the render.
RENDER
Now, we’re going to to add a background.
BACKGROUND
So, for now we have this.

Now, we’re going to work on blending.
Duplicate “background” layer 4 times, so you’ve got 5 layers.

Now, blending the render.
Duplicate “render” layer 5 times so you got 6 layers.

Now place this c4d under the “render” layer.

Do the same thing with another c4d.

Add some textures from packs.
Do some brushing with green anc red color.
Add space effects from the pack.
Now we will add gradient maps, filters, etc…
Add a gradient map “Black to White” and set blending to Luminosity, opacity 50%
Gradient Map : Deafult Violet to Orange, blending:soft light, opacity: 10%
Photo Filter : Deep Yellow, opacity: 60%
Brightness/Contrast : Brightness:5, Contrast:3
Gradient Map : Black to White, Hue, 100%
For now we have this

Create a new layer and fill it with black.
Take brush tool, 65px, rounded, color : #838383
Brush like this, and apply gaussian blue – 15, and set blending to color dodge, opacity 60%

Work on light source and depth and add a stroke.
Final result.



